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RoboCup: Behavior Programming of a Striker Using SMBE


Beusch, Marc, Jeisy, Kevin

Group Projec, FS13 (10234/35)

The Striker can walk to the ball, orient towards the free part of the opponent goal (not blocked by any players, implemented by us) and kick the ball. If the ball has not seen for some time, the robot looks for the ball by first looking if the ball is at his feet and then turning in a circle.


Type of Publication:

(16)Semester Group Work

K. Nguyen

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