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RoboCup: Technical Challenges

Author(s):

Y.H. Ng, P. Schwendener
Conference/Journal:

Semester Thesis, FS15 (10445/6)
Abstract:

Soccer is one of the most popular sports in the world currently and it has a long history too. Before the end of the 19th century, who would have thought that soccer is not only a sports for human, but for robots too. Robots playing soccer might be just a dream for people in the past. However, the quick advancement in robotics technology has made this dream possible and realized it around 20 years ago. The establishment of RoboCup has not only given a platform for robots to compete in soccer but also improved the overall game play and skills of robots in a fast pace. The vision of RoboCup is to win a soccer game with a team of fully autonomous humanoid robot soccer players, complying with the official rules of FIFA, against one of the best human soccer team. Nonetheless, in order to win a game against a human soccer team, the robot soccer players should first be able to play under the same rules and conditions as human soccer. Therefore, the Standard Platform League (SPL) in RoboCup is trying to add in and modify new rules and features into the game to make the game as similar to human soccer as possible. Still, adding and modifying rules and features blindly to the game is not a wise move to do because this might affect the rhythm of the game and make it so difficult for robots to play. To make changes in rules and features efficiently without affecting the game play, the SPL committee introduced the Technical Challenges competition and tests those desirable new rules and features into these competition. While teams are able to compete in this competition and get some great experience and reward, the SPL committees are also able to judge the feasibility of the new rules and features. Our thesis is about the implementation of the Technical Challenges in RoboCup 2015 Hefei which includes the Corner Kick Challenge, Many Carpets Challenge, and Realistic Ball Challenge. This thesis is structured with five chapters. It starts with a brief introduction to RoboCup and the Technical Challenges. It is then followed by a big chapter with detailed explanation of our work on the Technical Challenges 2015 and some implementation details. Lastly, the experiences in RoboCup 2015, a conclusion and outlook conclude this thesis.

Supervisors: Khoa Nguyen, John Lygeros

Year:

2015
Type of Publication:

(13)Semester/Bachelor Thesis
Supervisor:

J. Lygeros

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% Autogenerated BibTeX entry
@PhdThesis { NgSch:2015:IFA_5280
}
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